package com.fbinggun.fattribute.effect;

import com.fbinggun.fattribute.data.EntityData;

public class ContinuousEffect extends IEffect{

  int  count=1;

    public ContinuousEffect(double modification, EntityData source) {
        super(100, modification, source);
    }

    public void setModification(double modification){
        this.modification=modification;
    }
    public void setDuration(int duration){
        this.duration=duration;
    }

    public int getCount() {
        return count;
    }

    public void setCount(int count) {
        this.count = count;
    }

    @Override
    public void tick(EntityData entityData) {

    }
}
